Zero In

Zero In

Zero Fighter / Zero-In / ZeroIn
6601
Shounen(B),Ecchi,Action,Comedy,Martial Arts,Romance
🇬🇧English
Publication:Ongoing
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In the near future, the National Police Agency establishes an elite covert paramilitary division called Minkei or Private Police in English to tackle violent criminals and gangs. Among its operatives include average school student Kou Shirashi and school idol Mikuru Nazume.
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Total: 4K/360 days: 3.1K/180 days: 2.4K/90 days: 1.9K/30 days: 601/7 days: 131/24 hours: 41/12 hours: 8/6 hours: 2/60 minutes: 0
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6 follows
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at GMT
Chapters(75)
Chapter 1: Nazume Mikuru
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6+515
Chapter 2: Shiraishi Kou
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2+423
Chapter 3: Instructor Yuuji Hisamaki
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1+395
Chapter 4: Switch Barrel
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1+439
Chapter 5: Wildcat Cartridge
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1+432
Chapter 6: Blown Primer
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1+404
Chapter 7: Resizing Die
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1+408
Chapter 8: Lock Time
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1+408
Chapter 9: Half Cock
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1+422
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1+422
Chapter 11: Kina II
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1+388
Chapter 12: Kina III
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1+435
Chapter 13: Kina Final Chapter
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1+444
Chapter 14: Point Blank
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1+406
Chapter 15: Feeding Trouble
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1+413
Chapter 16: Age 16
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1+401
Chapter 17: Leading
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1+385
Chapter 18: Slide Stop
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1+429
Chapter 19: Mind Set
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1+404
Chapter 20: Parabellum
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1+431
Chapter 21: Turkey Shoot
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1+401
Chapter 22: Hang Fire
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1+416
Chapter 23: Gun Blue
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1+435
Chapter 24: Sectional Density
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1+452
Chapter 25: Over and Under
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1+438
Chapter 26: Combat Load
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1+442
Chapter 27: Ballistic
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1+423
Chapter 28: Point of Impact
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1+454
Chapter 29: Working-Up
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1+423
Chapter 30: Field Strip
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2+465
Chapter 31: Let-Up
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1+466
Chapter 32: Field of View
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1+508
Chapter 33: Lubrication
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1+567
Chapter 34: Saturday Night Special 1
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1+471
Chapter 35: Saturday Night Special 2
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1+491
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1+489
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1+463
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1+460
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1+454
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1+476
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1+484
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1+465
Chapter 43: Shooting Range
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1+534
Chapter 44: Arquebus
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1+504
Chapter 45: Barrel Time
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1+529
Chapter 46: Emboss
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1+502
Chapter 47: Quick Draw
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1+495
Chapter 48: Deringer
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1+530
Chapter 49: KO Power Facter
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3+565
Chapter 50: Trigger Jerk
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0+535
Chapter 51: Cast Bullet
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0+632
Chapter 52: Drive By Shooting
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0+605
Chapter 53: Slam Fire
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0+507
Chapter 54: Parallax
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0+502
Chapter 55: Trigger Overtravel
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0+595
Chapter 56: Point-blank range
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0+572
Chapter 57: Bean Bag
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0+617
Chapter 58: Hair Trigger
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0+617
Chapter 59: Border Roll
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0+532
Chapter 60: Jar-off
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0+547
Chapter 61: Two stage trigger
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0+562
Chapter 62: Press Check
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0+574
Chapter 63: Flyer
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0+625
Chapter 64: Sizer Die
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0+642
Chapter 65: Duty Gun
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0+616
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0+585
Chapter 67: Cold Hammer
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0+674
Chapter 68: Fouling
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0+586
Chapter 69: Duplex Ball
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0+625
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0+664
Chapter 71: Ejection
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0+644
Chapter 72: Peacemaker
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0+633
Chapter 73: Duble Set Trigger
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0+994
Chapter 74: Zero in
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0+920
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3+1.3K
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